![]() There’s less a focus on parkour and verticality that other games might be chasing. Catharsis in a game: chopping and beating zombies to a pulp, it’s just a damn good time. In my extensive time (I played five hours of the game, but with multiple characters, so genuinely this is the most time I’ve ever spent with a preview build that I can recall) playing it, all I could think was how enjoyable it was mechanically. ![]() But Dead Island 2, in many ways, takes things back to the roots. This is the series that started it all in many ways, with a studio that splintered off and made Dying Light, itself becoming a huge franchise. OK, so boring stuff out of the way, now you know it works, what is it? I don’t think it’s being disrespectful to say that Dead Island 2 isn’t looking to reinvent the wheel. In fact, I’d say Dead Island 2 is a huge credit to Dambuster Studios, because despite multiple developers taking a stab at this one, it being years in the making, and being a little way off yet, the Xbox Series X version I played was pretty much bug free, ran well, looks great, and feels like something that love and energy has been poured into. I want to get that out of the way right here and now, because with a game that has been this long coming, it’s almost a surprise that it works at all, let alone the fact that after five hours of playing, I kinda wanted to… just keep playing.
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